Basketball Dice
Designed by Ariel Sibal (Banig66)
This game was designed with simple rules and equipment. The game basic equipment requires only ten six sided dice (d6) to play the game. The 16 mm dice are standard dice, but the 8 mm dice would be best for travel or on a camping trip. You can add 2 disposable cups and a game board, a basketball coach clipboard or a basketball court drawn on a cardboard, to complete the equipment for the game. The game is divided into 4 periods with each period consisting of 5 or 10 possession for each player. On each possession, one player is the offense and the other player is the defense. To pick who start as the offense player, each player roll one die each with the highest amount of pips (dots) gets possession at the start of the game. Each possession is divided into three parts. The first part of the play is the "inbound of the ball" where the offense brings the ball to play and the defense blocks it. The second part is the offense "drive to the basket," if the defense can't block the offense, then the offense shoot at the basket to score. And the third part is the back court, in case the defense can steal the ball from the offense and make a drive for the basket at the opposite end of the court and the offense becomes the defender.
BEFORE THE START OF THE PLAY
-) Offense choose how many dice to roll to inbound the ball and how many dice to reserve to guard the back court. (Example: Offense choose four dice to inbound the ball and make a scoring drive to the basket and one die to guard the back court)
-) Defense choose how many dice to roll to block the ball as the offense inbound it and how many to reserve to guard the basket. (Example: Defense choose three dice to block the inbound drive to the basket and two dice to guard the basket)
1st PART OF THE POSSESSION - INBOUND THE BALL
-) Offense shakes and rolls the dice in the cup and turn it over on top of the table or game board to inbound the ball. Do not remove the cup. Keep the dice covered.
-) Defense shakes and rolls the dice in the cup and turn it over on top of the table or game board to block the ball. Do not remove the cup. Keep the dice covered.
1st PART MATCH UP
-) Offense remove the cup and arrange the dice from highest to lowest pip (dot) value.
-) Defense remove the cup and arrange the dice from highest to lowest pip (dot) value.
-) When matched up, If a die of the defense is the same amount of pips (dots) as the offense, then both dice are removed from play and put on the side. Any dice of the offense with the same amount of pips (dots) are also removed from play. The defense can use higher pip count die to remove one of the offense lower pip count die. (Example: Offense Dice are 5-5-4-3 and defense are 6-5-3-1. In the match up stage, the defense 5 remove both of the offense 5 or the defense use a 6 to remove the offense 4)
-) Keep matching all the dice until all the offense's dice are removed from play or the remaining defense's dice are lower pip (dot) value than the offense's dice. (Example: Offense dice are 5-5-4-3 and defense are 5-4-3-1. In the match up the defense 5 remove both of the offense 5, defense 4 remove the offense 4 and the defense 3 remove offense 3 for a block)
-) When the offense and the defense plays the same number of dice and all the defense dice are one pip (dot) or more higher than the offense when matched together, the defense has stolen the ball. The players switched position with the defense becoming the offense. Proceed to 3rd Part for a fast break to the opposing basket to shoot and score. (Example: Offense's dice are 5-5-4-3 and defense are 6-6-5-4. In the match up the defense beats all the offense's dice with higher dice values and have stolen the ball from the offense. Using the 3rd part, the defense stealing the ball use his reserved dice for a fast break to try to score at the opposing player's basket.)
-) The remaining offense's dice move to 2nd part of the possession.
2nd PART OF THE POSSESSION - SCORING DRIVE TO THE BASKET
-) Offense shakes and rolls the remaining dice in the cup and turn it over on top of the table or game board to make drive at the basket to score. Do not remove the cup. Keep the dice covered.
-) Defense shakes and rolls the reserve dice guarding the basket in the cup and turn it over on top of the table or game board to block the drive to the basket. Do not remove the cup. Keep the dice covered.
2nd PART MATCH UP
-) Offense remove the cup and arrange the dice from highest to lowest pip (dot) value.
-) Defense remove the cup and arrange the dice from highest to lowest amount of pips (dots).
-) If one die of the offense is higher than the defense then the offense was able to make a clear shot at the basket. Offense roll one die to see if he scored.
-) When the offense and the defense plays the same number of dice and all the defense dice are one pip (dot) or more higher than the offense when matched together, the defense has stolen the ball. The players switched position with the defense becoming the offense. Proceed to 3rd Part fast break to the opposing basket with the defense using one die for a fast break to try to score at the opposing player's basket.
-) Shooting The Ball At The Basket
-) A result of one to three means offense missed the basket.
-) A result of four to five means offense scored two points.
-) A result of six means offense scored three points.
3rd PART OF THE GAME - FAST BREAK TO THE OPPOSING BASKET
-) The former defense, now the offense, shakes and rolls the reserved dice guarding the basket or one die, if the ball was stolen on the 2nd part of the game, in the cup and turn it over on top of the table or game board to make a scoring drive at the opposing basket. Do not remove the cup. Keep the dice covered.
-) The former offense now the defense shake and roll the reserve dice guarding the back court in the cup and turn it over on top of the table or game board to block the fast break drive to the basket. Do not remove the cup. Keep the dice covered.
3rd PART MATCH UP
-) If one die of the new offense, the former defense, is higher than the defense guarding the back court then the offense was able to make a clear shot at the basket. Offense roll one die to see if he scored.
-) When the offense and the defense plays the same number of dice and all the defense dice are one pip (dot) value higher than the offense when matched together, the defense has stolen the ball. The players switched position with the defense becoming the offense. Proceed to 3rd Part. (Example: Offense's die is 5 and defense is 6. In the match up the defense beats all the offense's dice with higher dice values and have stolen the ball from the offense. Using the 3rd part, the defense stealing the ball use one die for a fast break to try to score at the opposing player's basket.)
-) Shooting The Ball At The Basket
-) A result of one to three means offense missed the basket.
-) A result of four to five means offense scored two points.
-) A result of six means offense scored three points.
FREE THROW
-) If the offense or defense dice have three of a kind, then it committed a personal foul and the opposing player shoot two free throw for one point each. If the die rolled for the free throw is one to two then the free throw missed the basket and a roll of three to six means the ball went into the basket for a score of one point. The offense possession play is over and players switch side for the next possession. (Example: 1-1-1, 2-2-2, 3-3-3, etc)
-) If the offense or defense dice have four of a kind, then it committed a personal foul and a technical foul and the opposing player shoots three free throw for one point each. If the die rolled for the free throw is one to two then the free throw missed the basket and a roll of three to six means the ball went into the basket for a score of one point. The offense possession play is over and players switch side for the next possession. (Example: 1-1-1-1, 2-2-2-2, 3-3-3-3, etc)
-) If the offense or defense dice have five of a kind, then it committed a personal fouls and two technical fouls and the opposing player shoots four free throw for one point each. If the die rolled for the free throw is one to two then the free throw missed the basket and a roll of three to six means the ball went into the basket for a score of one point. The offense possession play is over and players switch for the next possession. (Example: 1-1-1-1-1, 2-2-2-2-2, 3-3-3-3-3, etc)
-) If both offense and defense has three of a kind, four of a kind or five of a kind then both fouls are canceled and play resume with the current dice. If one has three of a kind and the other has four of a kind then the former shoots a free throw only for the technical foul. If one has three of a kind and the other has five of a kind then the former shoots two free throw for the personal foul. If one has four of a kind and and the opponent has five of a kind then the former shoot for one free throw for a technical foul.
DICE STACKING
-) If a dice lands on top of another dice while being rolled then those two dice counts as one die when matching up. It is called double team the opponent. The pip value can be from two to twelve.
A.Sibal